Rock, Paper, Scissors, Tissue, Porch

The same set of gentlemen (those being Liam, Reid, Wesley, Alden, and I) also created another derivation of Rock, Paper, Scissors, creatively entitled “Rock, Paper, Scissors, Tissue, Porch.” Unlike Salsa, Octopus, Train, which features a sub-game, Rock, Paper, Scissors, Tissue, Porch features a meta-game. Specifically, Rock, Paper, Scissors, Tissue, Porch, is a regular game of Rock, Paper, Scissors, within a larger game of Rock, Paper, Scissors. This is how it goes:

  1. Players start as usual by saying “Rock, Paper, Scissors,” before throwing their choice of any of the five options including Tissue and Porch.
  1. Rock, Paper, and Scissors (RPS) work as usual. R->S->P->R
  1. Porch beats all RPS (because none of those affect a porch). Tissue looses to all RPS (because each of them destroys a tissue). But Tissue beats Porch (because no one wants a gross tissue on a porch).
  2. This means that Tissue (T) and Porch (P), combined with RPS form another RPS system, in which each beats one and it’s beaten by one, in what is called a transitive cycle. T->P->[RPS]->T. So this is a meta game of Rock, Paper, Scissors wrapped around a regular game of Rock, Paper, Scissors.